//Server Name & Daily Settings
set sv_hostname "[Pop0cluB] ProJUMP"//Your server name here.
set g_motd "A small step for a man - a giant flight for the team."//Your message of the day here, it is displayed while connecting.
set sv_joinmessage "Kommt in den [Pop0cluB]"//Your join message here, it is displayed when the game is joined.
//General Game Settings
set sv_maxclients "16" //Max client slots available on the server, using more than 16 is not recommend. It can cause lag and most levels are not built for it. (Default 12)
set g_maxGameClients "0" //Max clients that can actually join the game. Other clients will be forced to spectator. (Default 0=all)
set sv_privateClients "4" //Number of private slots. This number will be reserved for players who enter the right private password.
set g_gametype "7" //0=FreeForAll, 3=TeamDeathMatch, 4=Team Survivor, 5=Follow the Leader, 6=Capture and Hold, 7=Capture The Flag, 8=Bombmode. (Default 4)
sets sv_dlURL "*******************" //Sets the address for auto-downloading. Auto-download only works on ioUrbanTerror clients. The client will try to download /q3ut4/mapname.pk3. So if your server is running ut4_coolmap and sv_dlURL is set to 'yoursite.com/maps', make sure the maps is hosted at [url]http://www.yoursite.com/maps/q3ut4/ut4_coolmap.pk3.[/url] Leaving this set 'urbanterror.net' will make it use a map mirror with the most common maps on it. If you got your own hosting, please us that though, to save bandwidth.
set rconpassword "*********" //Password to control the server remotely using RCON.
set sv_privatePassword "*********" //Password for private slots.
set g_password "" //Password for the server. Nothing = public.
//Limits & Times
set timelimit "1680" //Time in minutes before map is over, 0=never. (Default 20)
set fraglimit "0" //Amount of points to be scored before map is over, 0=never. (Default 10)
set capturelimit "0" //Amount of flagcaps before map is over, 0=never. (Default 0)
set g_warmup "5" //Time in seconds before game starts when changed to a new map. This gives slower computers time to load before game starts. (Default 15)
//Respawn (TDM,CAH, CTF)
set g_respawnDelay "8" //Seconds before respawn, ignored when g_waverespawns is 1. (Default 8)
set g_forcerespawn "20" //Seconds before respawn is forced, even when plater did not press fire. (Default 20)
set g_waverespawns "1" //Use waverespawns, meaning everybody in a team respawns at the same time. (Default 0)
set g_bluewave "8" //Seconds between blue wave respawns, ignored when g_waverespawns is 0. (Default 15)
set g_redwave "8" //Seconds between red wave respawns, ignored when g_waverespawns is 0. (Default 15)
set g_respawnProtection "86400" //Amount of seconds a spawning players is protected from damage. (Default 2)
set g_deadchat "2" //Determines if alive players can see dead players message. 0=living players can not see dead players chat 1=living players see only team-messages from dead teammembers 2=living players also see normal chats from dead players. (Default 1)
set g_antiwarp "1" //Enable or disable antiwarp. This option smooths the movement of warping players (warping is caused by a poor connection, for instance downloading porn during playing). The warping player will experience stutters when this is enabled. (Default 1)
set g_antiwarptol "50" //Tolerance of the antiwarp. Higher = more tolerant. (Default 50)
set g_gear "63" //Bitmask that decides which votes are allowed and which not. Check [url]http://www.urbanterror.net/gear_calc.html[/url] to find the correct number.
set g_allowvote "0" //Bitmask that decides which votes are allowed and which not. Check [url]http://www.urbanterror.net/allowvote_calc.html[/url] to find the correct number.
set g_failedvotetime "300" //Time in seconds before someone can call another vote after another has failed. (Default 300)
set g_followstrict "0" //1=no haunting of enemies when dead. (Default 1)
set sv_floodprotect "1" //1=stops clients from spamming many chat lines. (Default 1)
set g_matchmode "0" //Matchmode is for matchplay. Features timeouts and ready-commands. (Default 0)
set g_timeouts "3" //Amount of timeouts that a team can have per level. (Default 3)
set g_timeoutlength "240" //Length of the timeout. (Default 240)
set g_pauselength "0" //Length of a pause. This can only be done by RCON. 0=indefinitely (Default 0)
//Team Game Settings
set g_friendlyFire "1" //0=no friendlyfire 1=friendlyfire on, kick after too many TK's 2=friendlyfire on, no kicks. (Default 1)
set g_maxteamkills "3" //Amount of team kills before you get kicked when friendlyfire is 1. (Default 3)
set g_teamkillsforgettime "300" //Amount of seconds before team kills are forgotten. (Default 300)
set g_teamautojoin "0" //Force players to auto join on connect, instead of letting them spec until they join themselves. (Default 0)
set g_teamForceBalance "0" //If on, you can't join a team when it has more players then the other. (Default 1)
set g_maintainTeam "1" //When switching maps, players will stay in their team. (Default 1)
set g_teamnamered "red Blues" //Name for the red team, nothing = Red Dragons.
set g_teamnameblue "blue Redes" //Name for the red team, nothing = SWAT.
set g_swaproles "0" //When map is over, play it again with the teams swapped (recommended for bomb mode). After that, change map. 0=change map immediately when map is over, no swapping of teams. (Default 0)
//Game Specific Settings
set g_maxrounds "0" //Number of rounds before map is over, 0=never. (Default 0)
set g_RoundTime "2" //Maximum minutes a round can take. (Default 3)
set g_survivorrule "1" //0=teams don't get a point when time is up before everyone is dead. 1=team with most players left gets point. (Default 0)
set g_suddendeath "1" //When map is over and both teams have same amount of points, add another round. (Default 1)
set g_bombdefusetime "10" //Number of seconds it takes to defuse bomb. (Default 10)
set g_bombexplodetime "40" //Number of seconds before bomb detonates after planting. (Default 40)
//CTF Specific Settings
set g_flagreturntime "30" //If a flag is dropped, return it after this amount of seconds. (Default 30)
set g_hotpotato "2" //When both flags are taken, they will explode after this many minutes. (Default 2)
set sv_strictauth "0" //1=check for valid CD key, this means ioUrbanTerror players will not be able to join. (Default 0)
set sv_pure "1"/; Don't let players load modified pk3-files. (Default 1)
set sv_maxRate "0" //Maximum traffic per second the server will send per client. 25000 or 0 = max. (Default 0)
set sv_timeout "180" //Time in seconds before player with a interrupted connection will be kicked. (Default 180)
set g_inactivity "0" //Time in seconds before a non-moving player will be kicked. (Default 0)
set sv_master1 "" //This one will be set automatically by the game-engine, so just leave it blank
set sv_master2 "master.urbanterror.net"
set sv_master3 "master2.urbanterror.net"
set sv_master4 "master.quake3arena.com"
set sv_master5 "" //Future master server.
set g_armbands "0" //determines the behaviour of the armbandcolor (also shows on playerlist and minimap). 0=player's choice, set with cg_rgb 1=Based on teamcolor (red or blue) 2=assigned by server (random)
set sv_maxping "0" //Max. ping a client may have when connecting to the server. (Default 0)
set sv_minping "0" //Min. ping a client may have when connecting to the server. (Default 0)
set g_allowchat "2" //0=no chatting at all 1=teamchats only 2=all chats. (Default 2)
set g_log "jump.log" //Name of the logfile. Empty ("") means no log. Log will be in the q3ut4 folder in windows. Linux uses ~/.q3a/q3ut4. (Default games.log)
set g_logsync "1" //Enables/disables direct writing to the log file instead of buffered. (Default 1)
set g_loghits "0" //Log every single hit. Creates very big logs. (Default 0)
set g_logroll "0" //Create new log every now and then, instead of always using the same one. (Default 0)
set logfile "0" //Additional logging in separate qconsole.log file. 1=buffered, 2=synced. (Default 0)
set g_cahtime "60" //Interval in seconds of awarding points for flags in Capture and Hold gamemode. (Default 60)
set g_mapcycle "jumpmapcycle.txt" //Name of mapcycle file, located in q3ut4 directory. (Default mapcycle.txt)
map ut4_funnyjumps //What map to start with. (Default ut4_casa)
//pb_sv_enable //To enable PB (only works when using Quake III Arena, not ioUrbanTerror).
set sv_battleye "0" //Keep this disabled, BattlEye is dead.
die *** halt durch die passenden sachen ergänzen. konkret: rconpassword, joinpassword und map-archiv
ist auf cycle alle 28h eingestellt, weil mir der server bei unendlich langen zeiten immer nach ein paar wochen gecrasht ist.
ich empfehle dir keine votes zu erlauben und keinen mapcycle zu machen. es nervt einfach tierisch, wenn man am jumpen ist und irgendweche idioten kickvoten einen oder cyclen einfach, obwohl man noch nicht durch ist.