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Server - Lags wenn man getroffen wird

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Hallo liebe Urban Terror Community, seit einigen Tagen hat unser 1. Server Lag - Frag so komische "Lags". Naja Lags kann man sie eigentlich nicht nennen. Wenn man getroffen wird und dabei nicht tödlich verletzt wird, dann wackelt der ganze Bildschirm. Seit gestern habe ich erfahren, dass es nicht nur unser Server ist, auf den Server des TerrorUrbanoClan (denk schon das er so heisst) gibt es die selben merkwürdigen "Lags". Es kann eigentlich nur am Server liegen, weil jeder User des Servers solche "Lags" hat. Was noch sehr komisch ist, unser 2. Server der über den gleichen V-Server läuft und auch die selben Daten hat lagt nicht. Nun würde mich interesieren Warum besteht dieses Problem, was ist es für ein Problem und wie kann man diese Problem beheben. Greetz AdY :)

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habt ihr in der config eingestellt, dass er jeden hit wegschreiben soll? das würde die lags erklären (wenns ungepuffert auf die platte gedumped wird ..)

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Uhm keine Ahnung ich kann die aktuelle CFG mal zu Verfügung stellen. (Ohne Rcon und Serverpassword ;) Eig. haben wir an der Config nichts verändert, seitdem er die Lags hat. Config Lag & Frag: //Example config. Note that everything behind // is ignored by the game //Try to keep cvar-values as short as possible. Otherwise you might get "info string length exceeded" errors on your server //*** Administrator Info, shows in some gamebrowsers *** sets " Admin" "adminname" //Uses a space in front so it shows up at the top of the properties list sets " Email" "flo-moos@t-online.de" //*** Server Name and Daily Message *** set sv_hostname "^4Lag ^6& ^4Frag" //Your servername here set g_motd "Urban Terror, Presented by FrozenSand" //Your message of the day here, it is displayed while connecting set sv_joinmessage "^12 ^3on ^12 ^3Clanbase.cfg ^1loaded" //Your joinmessage here, it is displayed when the game is joined //*** General Game Settings *** set sv_maxclients "8" //max clientslots available on the server, using more than 16 is not advised. It can cause lag and most maps are not built for it. Going over 24 can cause nasty bugs. set g_maxGameClients "0" //max clients that can actually join the game. Other clients are forced to spectate. 0=all set sv_privateClients "0" //Amount of private slots. This amount of slots will be reserved for players who enter the right privatepassword set g_gametype "4" //0=FreeForAll, 3=TeamDeathMatch, 4=Team Survivor, 5=Follow the Leader, 6=Capture and Hold, 7=Capture The Flag, 8=Bombmode sets sv_dlURL "urbanterror.net" //Sets the address for auto-downloading. Auto-download only works on ioUrbanTerror-clients, not quake3-clients. The client will try to download /q3ut4/mapname.pk3. So if your server is running ut4_coolmap and sv_dlURL is set to 'yoursite.com/maps', make sure the maps is hosted at [url]http://www.yoursite.com/maps/q3ut4/ut4_coolmap.pk3.[/url] Leaving this set 'urbanterror.net' will make it use a map mirror with the most common maps on it. If you got your own hosting, please us that though, to save bandwith. //*** Passwords *** set rconpassword "Top Secret" //Password to control the server remotely using rcon. set sv_privatePassword "" //password for private slots set g_password "Top Secret" //password for the server. Nothing = public //*** Limits/times *** set timelimit "20" //time in minutes before map is over, 0=never set fraglimit "" //amount of points to be scored before map is over, 0=never set capturelimit "0" //amount of flagcaps before map is over, 0=never set g_warmup "15" //time in seconds before game starts when changed to a new map. Gives slower computers time to load before game starts //*** Respawning *** (FFA, TDM, CAH, CTF) set g_respawnDelay "0" //seconds before respawn, ignored when g_waverespawns is 1 set g_forcerespawn "0" //seconds before respawn is forced, even when plater did not press fire set g_waverespawns "0" //use waverespawns, meaning everybody in a team respawns at the same time set g_bluewave "0" //seconds between blue waverespawns, ignored when g_waverespawns is 0 set g_redwave "0" //seconds between red waverespawns, ignored when g_waverespawns is 0 set g_respawnProtection "0" //amount of seconds a spawning players is protected from damage //*** Rules *** set g_deadchat "1" //Determines if alive players can see dead players message. 0=living players can not see dead players chat 1=living players see only team-messages from dead teammembers 2=living players also see normal chats from dead players set g_antiwarp "1" //enable or disable antiwarp. This option smooths the movement of warping players (warping is caused by a crappy connection, for instance when torrenting during playing). The warping player will experience stutters when this is enabled set g_antiwarptol "50" //tolerance of the antiwarp. Higher = more tolerant. 50=default set g_gear "0" //bitmask that decides which votes are allowed and which not. Check [url]http://www.urbanterror.net/gear_calc.html[/url] to find the correct number set g_allowVote = 1073741823 //bitmask that decides which votes are allowed and which not. Check [url]http://www.urbanterror.net/allowvote_calc.html[/url] to find the correct number set g_failedvotetime "300" //time in seconds before someone can call another vote after another has failed set g_followstrict "1" //1=no haunting of enemies when dead set sv_floodprotect "0" //1=stops clients from spamming many chatlines //*** Matchmode *** set g_matchmode "1" //matchmode is for matchplay. Features timeouts and ready-commands set g_timeouts "3" //ammount of timeouts that a team can do per map set g_timeoutlength "150" //length of the timeout set g_pauselength "0" //length of a pause. This can only be done by rcon. 0=indefinatly //*** Team Game Settings *** set g_friendlyFire "1" //0=no friendlyfire 1=friendlyfire on, kick after too many TK's 2=friendlyfire on, no kicks set g_maxteamkills "0" //amount of TK's before you get kicked when friendlyfire is 1 set g_teamkillsforgettime "300" //amount of seconds before TK's are forgotten set g_teamautojoin "0" //force players to autojoin on connect, instead of letting them spec untill they join themselves set g_teamForceBalance "1" //if on, you can't join a team when it has more players then the other set g_maintainTeam "1" //when switching maps, players will stay in their team set g_teamnamered "^5Lagger" //name for the red team, nothing = Red Dragons set g_teamnameblue "^3Fragger" //name for the red team, nothing = SWAT set g_swaproles "0" //When map is over, play it again with the teams swapped (recommended for bombmode). After that, change map. 0=change map immediatly when map is over, no swapping of teams //*** Team Survivor/Bombmode/Follow the Leader Specific Settings *** set g_maxrounds "0" //number of rounds before map is over, 0=never set g_RoundTime "4" //maximum minutes a round can take set g_survivorrule "0" //0=teams don't get a point when time is up before everyone is dead. 1=team with most players left gets point set g_suddendeath "1" //when map is over and both teams have same amount of points, add another round set g_bombdefusetime "10" //seconds it takes to defuse bomb set g_bombexplodetime "40" //seconds before bomb goes off after planting //*** Capture the flag Specific Settings *** set g_flagreturntime "30" //if a flag is dropped, return it after this amount of seconds set g_hotpotato "2" //when both flags are taken, they will explode after this amount of minutes //*** Advanced settings *** Dont change, unless you know what you are doing set sv_strictauth "0" //1=check for valid cdkey, this means ioUrbanTerror players will not be able to join set sv_pure "1" //dont let players load modified pk3-files set sv_maxRate "0" //maximum traffic per second the server will send per client. 25000 or 0 = max set sv_timeout "180" //time in seconds before player with a interupted connection will be kicked set g_inactivity "0" //time in seconds before a non-moving player will be kicked //*** Master Servers *** Servers the server will report to if 'dedicated' is set to 2. When set to 1, it doesn't report. set sv_master1 "" //This one will be set automatically by the game-engine, so just leave it blank set sv_master2 "master.urbanterror.net" set sv_master3 "master2.urbanterror.net" set sv_master4 "master.quake3arena.com" set sv_master5 "" //*** Other Settings *** set g_armbands "1" //determines the behaviour of the armbandcolor (also shows on playerlist and minimap). 0=player's choice, set with cg_rgb 1=Based on teamcolor (red or blue) 2=assigned by server (random) set sv_maxping "0" //max ping a client may have when connecting to the server set sv_minping "0" //min ping a client may have when connecting to the server set g_allowchat "2" //0= no chatting at all 1=teamchats only 2=all chats set g_logroll "0" //create new log every now and then, instead of always using the same one set logfile "0" //additional logging in seperate qconsole.log file. 1=buffered, 2=synced set g_cahtime "60" //Interval in seconds of awarding points for flags in Capture and Hold gamemode //*** Map Rotation *** set g_mapcycle "mapcycle.txt" //name of mapcycle-file, located in q3ut4 directory map ut4_casa //what map to start with //*** Anti Cheat *** //pb_sv_enable //to enable PB, remove the // at the beginning of this line (only works when using Quake 3 Arena, not ioUrbanTerror) set sv_battleye "0" //Keep this disabled, BattlEye is dead

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das betrift die Werte: [code]set g_logroll "0" //create new log every now and then, instead of always using the same one set logfile "0" //additional logging in seperate qconsole.log file. 1=buffered, 2=synced[/code] die sehen okay aus, aber nehmt mal diese Werte, ausser das "games.log"... nehmt da immer den Namen der Config, also "Private.log" oder sowas... [code] set g_log "games.log" //name of the logfile. Empty ("") means no log. Linux uses ~/.q3a/q3ut4 set g_logsync "0" //enables/disables direct writing to the log file instead of buffered set g_loghits "0" //log every single hit. Creates very big logs set g_logroll "0" //create new log every now and then, instead of always using the same one[/code] kann nämlich sein dass en al g_loghits liegt... check vorher besser nochmal ob das auf 1 ist... falls ja nimm einfach die Werte von da oben :) Der Rest (g_logsync) ist auch nicht ganz ohne Bedeutung.. lg v3nd3tta

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v3nd3tta kannst du mir vielleicht helfen? Ich weiß garnicht was du meinst :)

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ich bin ja Dauergast in eurem Irc Channel also kannst ja mal vorbeikommen und ich erklär dir das :) /query v3nd3tta`` und los geht das gebabbele :D

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Vielen Dank an V3nd3tta und Drezil für die Hilfe, Greetz AdY p.s. kann geclosed werden

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